Hoopie
Ring Runner
Pepper Picker
Breaker
Bubbles
Bullseye
Step Vergence
Jump Duction
The Data Visualizer may be accessed in two ways—via the Vivid Vision software, and via your Clinical Dashboard at seevividly.com.
Log in to your Vivid Vision software and select the patient that you wish to view. Click the Play button to open the patient’s Vivid Vision profile then click the Data tab. The Data Visualizer will be visible at the top of the tab. Select the Anti-Suppression, Stereo, or Vergence Report button to open a web page and generate the corresponding report.
Log in to your Vivid Vision account at https://www.seevividly.com to enter your Vivid Vision Clinical Dashboard. Select the patient you wish to view by clicking the orange icon or the orange patient name text. The Data Visualizer will be visible at the top of the Patient Data tab after selecting a patient. Select the Anti-Suppression, Stereo, or Vergence Report button to open a new web page and generate the corresponding report.
General information about the report type, patient name, date of birth, Vivid Vision Home activation code (if applicable), and the associated clinic are displayed at the top of each report.
The save button on the top-right allows you to save a report as a PDF file. The print button will open an option to print the selected report to the default printer associated with your computer (note: if you have not set a default printer, use the Printers & scanners option in the computer's Windows Settings to connect to a printer). Printed reports contain a Notes field for review and interpretation of data by the clinician or therapist.
Data points that meet the criteria for inclusion in the Data Visualizer are plotted by Session Date. To be included in the Data Visualizer, an anti-suppression or stereo game must be at least 180 seconds (3 minutes) in length. A vergence activity must be at least 60 seconds (1 minute) in length.
Each graph will default to show all data points. Performance Graphs display a game/activity-specific performance metric for the given task.
On the Ring Runner Performance (Good Rings) example below, the patient logged Ring Runner Performance data points from May 2020 to May 2021, playing the game using Easy, Medium, and Hard difficult settings over the course of use. In this example, the patient’s performance (correctly flying through blue and green rings) is expressed as the Ring Percentage (y-axis) by Session Date (x-axis). The legend at the top of the graph corresponds to the Difficulty used for the session. Since Master and Custom difficulties were not used, there are no data points that are presented for these settings.
The legend at the top of each graph is dynamic. By clicking on the text associated with Good Rings (Easy) and Good Rings (Hard), the patient’s performance at Medium difficulty may be isolated. Clicking the text with the strike-through line (orange arrows) will re-display the Easy/Hard data points.
Each Performance graph contains an option to enable a Gradient View for ease of understanding performance. This option defaults to OFF, but may be enabled by clicking on the Gradient View text on the leftmost portion of the legend.
The Virtual Prism adjustments applied during an Anti-Suppression (Hoopie, Breaker, Ring Runner, Pepper Picker) or Stereo (Bubbles, Bullseye) session are mapped in the Virtual Prism Adjustment graph. Horizontal and Vertical Virtual Prism is plotted on the primary y-axis (BI and BD as negative values; BO and BU as positive values) and Rotation is plotted on the secondary y-axis (Incyclo as negative values; Excyclo as positive values).
On the Breaker Virtual Prism Adjustments graph below, a small amount of BI prism was added in March 2021, while Vertical and Rotation adjustments were not used.
To view a specific Virtual Prism setting point on the graph, hover the cursor over the point. The date, time, and value will be displayed. If multiple settings are associated with a single point, they will be displayed simultaneously.
The Anti-Suppression Adjustments (Size, Dark Filter, Blur Filter, and Contrast) are game-specific and displayed in the Anti-Suppression Report for each anti-suppression game (Hoopie, Breaker, Ring Runner, Pepper Picker). Dark, Blur, and Contrast are plotted as values from 0 - 100 on the primary y-axis and the Size component is plotted on the secondary y-axis.
On the Pepper Picker graph below, Dark and Blur filter values of 10 were initially applied as well as a Produce Size setting of 1.0. This was reduced to Dark and Blur Filter values of 5 with a Produce Size setting of 0.5 in October 2020 and then reduced to 0 Dark and Blur with a Produce Size of 0.5 at the end of November.
The Vergence Report looks slightly different. Similar to the Virtual Prism Adjustment graphs used in the Anti-Suppression and Stereo Reports, Horizontal and Vertical Virtual Prism is plotted on the primary y-axis (BI and BD as negative values; BO and BU as positive values) and notated in the legend. Performance is plotted on the secondary y-axis.
In the Step Vergence (BO) Performance example below, the activity was started at orthotropia (Starting Prism (BO) = 0) and the patient gradually achieved a Maximum Vergence (BO) value of up to 30 prism diopters BO, while simultaneously maintaining a performance of above 80% on the task.
We would love to hear your feedback on this new feature! Send us a message to clinical@seevividly.com and let us know what you think of the early release of the new Data Visualizer tool!
Watch your email for an invitation to a special Data Visualizer webinar in the coming weeks!